Syllabus
Week 1 -
What exactly IS a map?
- Looking at the Sphere primitive, and the map.
- Mapping a sphere as a box
UV Mapper interface
The Select Tool
- select by facet
- deselect
Week 2 -
Planear mapping
- x- y- or z-axis?
- One- or two-sided
The Grouping Tool
- splitting a model in different groups
- meaningful group names
The Material Tool
- splitting a model in different material zones
- meaningful material names
Week 3 -
Mapping a simple model, saving the new model and texture template Selecting
- by Group
- by Material
- By Region
What are the differences between Group/Material/Region
- Applying different textures to the model
Week 4 -
Working with a more complex model
- How to approach a complex model
- One model - several texture maps
Week 5 -
"Fixing" minor flaws in a 3D model
- Invert Facets
- Split facets
- Concave facets
Week 6-
Working with a template in a paint program
- Preparation of your UV template
- Techniques
