Syllabus

Week 1 -
What exactly IS a map?
    - Looking at the Sphere primitive, and the map.
    - Mapping a sphere as a box
UV Mapper interface
The Select Tool
    - select by facet
    - deselect

Week 2 -
Planear mapping
    - x- y- or z-axis?
    - One- or two-sided
The Grouping Tool
    - splitting a model in different groups
    - meaningful group names
The Material Tool
    - splitting a model in different material zones
    - meaningful material names

Week 3 -
Mapping a simple model, saving the new model and texture template Selecting
    - by Group
    - by Material
    - By Region
What are the differences between Group/Material/Region
    - Applying different textures to the model

Week 4 -
Working with a more complex model
    - How to approach a complex model
    - One model - several texture maps

Week 5 -
"Fixing" minor flaws in a 3D model
    - Invert Facets
    - Split facets
    - Concave facets

Week 6-
Working with a template in a paint program
    - Preparation of your UV template
    - Techniques